Gameplay Design Director
Night Media is a multimedia talent management company and creative outpost for the largest creators on the internet. Night Media launches digital creators to the forefront of popularity through entrepreneurial ventures and business management. The company has grown to represent clients in multiple verticals including gaming, lifestyle, and technology.
This listing is on behalf of a client of Night Media. While Night Media may assist in the recruitment process for this listing, we may not have the final decision in filling this position.
Specifically, we are searching for a highly passionate, motivated, organized, experienced individual to fill an organizational and statistical void currently maintained by our Lead Technical Designer - we need an individual experienced in the “full stack” of the creative and analytical side of multiplayer game system design.
As a Gameplay Design Director at Cosmic Games ULC you will be primarily responsible for:
- Designing, Scheduling, and Presenting weekly and monthly content updates to the Technical Leads for integration into production multiplayer game environments.
- Collaborating with community managers to problem solve issues involving the balance of in-game economies, combat, and general player progression.
- Creating and Maintaining an aggressively realistic monthly and weekly content schedule.
Please answer the following questions on a separate document and upload it to your application along with your resume. Your application will not be considered if you do not include answers to the following:
Example Problem #1 “Game A” has recently had a major gameplay expansion released on it, but concurrent player counts have been consistently decreasing for the immediate 2 weeks following the release. How would you isolate and/or debug this issue?
Example Problem #2 The community manager of “Game B” approaches you with feedback collected from prominent players claiming that “Weapon X” is overturned and needs to be nerfed. How would you proceed?
Example Problem #3 “Game C” has equal unique daily IP connections as “Game D”, but “Game C” averages almost twice the concurrent player count of “Game D”. How would you determine why “Game D” is underperforming?
Example Problem #4 An old major content update released on “Game E” that used to be extremely popular now sees barely any usage. What steps would you take to revitalize this piece of game content that involves only minimal/minor technical work?
Example Problem #5 You have no player or game statistical feedback about “Game F”, an online multiplayer game, but are tasked with designing a monthly update spreadsheet for it. What immediate data/analytics would you request to ensure a well received update? (limit of 10 vectors)
Example Problem #6 A recent major update you designed and oversaw the integration of in an online multiplayer game has received an overwhelming negative response from the community. What is your immediate reaction, as well as a long term plan to address the negativity towards the update?
Perks available upon interview.